![]() Events governed by the physics engine can often lead to unexpected outcomes as well. This effects everything from the path of projectiles used by ranged units to the speed at which a severed head rolls down an incline. The engine used throughout the series comes with fairly detailed simulated physics for most objects in the environment. Players are notified by voice-over whenever a unit or group of units dies, as casualties usually have a significant impact on the makeup of an army and how the rest of a scenario plays out. Since players will quite often be gravely outnumbered, it is also important to be able to properly gauge when one is at a disadvantage and adjust tactics accordingly either by retreating or manipulating an opponent into a poor position where their advantage can't be fully utilized. This involves utilizing appropriate unit formations and tactics in order to flank or surround enemies, recognizing and using advantageous terrain features, and exploiting unit weaknesses whenever possible. Whether it be single-player or multiplayer, the units a player starts with cannot be revived or replaced if killed, and thus the primary imperative of Myth is to use one's given units as effectively as possible in order to overcome all opposition with as few casualties as possible. Through all three iterations of the series Myth gameplay has focused on direct control of small numbers of units of varying types. With access to tools for creating new content and (eventually) the games' source code as well, the Myth player community has given the series a surprisingly long lifespan that has survived both the shutdown of the original multiplayer servers and Take-Two Interactive's cessation of all active support for the franchise. ![]() Despite the current dormancy of the series, the existing Myth games continue to be played and supported online by the series' dedicated fanbase. Its appeal was bolstered by a full 3D graphics engine, something uncommon for strategy games at the time, which employed a detailed physics engine that had a tangible impact on gameplay. It built a strong following over a relatively short period of time by offering an attractive alternative to the typical base-building and resource-gathering mechanics that dominated real-time strategy games of its day. Created by Bungie Software, Myth is often referred to as a real-time tactical series due to its focus on squad-level combat over grand strategy. The Myth franchise is a series of PC and Macintosh real-time strategy games popular primarily during the late 90's.
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